Close quarters
Sidearm
One hand, fast to raise, and at home in corridors and doorways. It is the weapon for tight spaces, where a longer gun would catch on the frame.
Hand-controlled WWII weapons
In VR a weapon is something you hold. Your hands aim it, your hands reload it, and your hands are in the shot. Here is some of what you will carry into the fight.
Close quarters
One hand, fast to raise, and at home in corridors and doorways. It is the weapon for tight spaces, where a longer gun would catch on the frame.
Automatic
Short, loud and bright at the muzzle. Hold it steady down a street and the flash lights up the brickwork around you.
Heavy
A curved magazine on top, spring-loaded parts close to your face and a lot of metal in your hands. It is the gun you bring when a position needs to be held.
Anti-armor
One long tube, a flip-up sight and a counter that reads 1. Make it count, because you will not be firing a second one in a hurry.
Thrown
One hand holds the grenade while the other goes for the pin. It is a small movement in the real world and a very big decision in the game.
Explosive
Red sticks, black tape, loose wires and a clock face. Hold it up and you can read the time on it, right there in your hand.
You raise the weapon and line up the shot yourself, with the same hands that shake when the fight gets close.
A reload is something you do, not something you wait for. Under fire, doing it cleanly is what keeps you in the fight.
A small round count sits beside the weapon you are holding, so you can read it without looking away from the fight.